Archive for September, 2009

Tilt Mazes

Wednesday, September 30th, 2009

I’ll be adding a post about how these are generated in the articles section later, but this is just to get a taster of this new and exciting type of maze.

In a tilt-maze, like any maze, you have to get from the start to the target… Unlike any maze, the ball moves in a straight line until it hits a wall, and you have to stop on the target. Sounds simple? It really isn’t!

Get the blue ball from the start to the target...

Get the blue ball from the start to the target...

A bit of playing around, and you should find the correct route – but remember, when you play this puzzle interactively, if you make one mistake, you can’t necessarily go back! Here is a more complicated example:

Get the blue ball to the target...

Get the blue ball to the target...

If you want to play some of these mazes, TLS Brain Training has unlimited tilt mazes – as in it generates new ones every time you play!

Sources: I first became aware of this type of maze from Andrea Gilbert’s excellent Click Mazes site.

Does Brain Training Really Work?

Wednesday, September 30th, 2009

It seems that half the people I talk to about brain training believe that it doesn’t work. My intuition is different, and although I haven’t done a peer-reviewed study, there are good reasons for suspecting that it may have some positive effect. First though, I need to point out what I mean by brain training working.

If people are suddenly expecting to become more intelligent and creative and better at all mental activities, just by playing a puzzle or game, then I’m sorry to disappoint you. This isn’t going to happen (since we don’t have a scientifically accepted definition of intelligence, it wouldn’t be measurable even if it did). I would, however, point out three areas in which you might expect brain training to offer improvements:

  1. General number skills – these are used from day to day for everything from working out which shop gives you the best deal to having some intuition as to which cell phone deal is right for you, or how much tax you owe.
  2. Word and language skills – the ability to recall words and to use them in a particular context, or even to understand and recognise a particular word is vital for communication in the digital era.
  3. Short-term memory skills – such as remembering the items on a to-do list without writing them down, or remembering what to buy without having a shopping list or personal organiser to tell you.

Now with these modest but important goals in mind, here is my list of 5 reasons why brain training ought to work:

  1. You can improve your number skills by doing arithmetic. A big part of working out sums in your head is remembering them. So you don’t need to work out what 7+9 is, because you (hopefully) remember the answer. Clearly any puzzle or game that offers simple number practice is likely to improve your skills in this area. With multiplication, this is particularly important, which is why you learned your times tables in school.
  2. You can improve language skills by playing word games. When you come across a word you don’t know, you tend to look it up. But even if you don’t do this, there is a distinction between so-called active and passive vocabulary. Active vocabulary means the words you use every day, and passive vocabulary means the words you know the meaning of, but don’t use. The more you see and interact with a particular word, the more likely you are to use ourselves. So you would expect word games to improve your passive vocabulary, if nothing else.
  3. Short term memory skills are to a large extent pre-determined by biology. Very few people, hearing a list of numbers recited quickly, will remember more than about 9 of them (the average is 7). This does not mean that you cannot remember lists of more things that that. The way in which most people do this is to use “tricks”, where the items are associated with something else, or remembered as part of a pattern. Obviously, most tricks which work in a memory game can translate to you remembering a shopping list. Playing a memory game therefore encourages you to get used to methods for remembering things.
  4. You often hear people saying things like “the brain is a muscle”, and while I have no real time for that, it seems intuitively plausible to me that keeping your mind active expands or maintains your cognitive abilities. So you would expect that sufficiently challenging games and puzzles would help to keep you sharp.
  5. Lastly, and most importantly, it should come as no surprise to anyone that the brain can be trained. Most people call this “learning”, and anyone who ever went to school or even learned how to talk or write has experience with this older, more prosaic form of brain training.

TLS Brain Training Public Beta Released

Wednesday, September 30th, 2009

TLS Brain Training is the new product from Tiger Leisure Software. Only the best new and classic puzzles: Easy to Learn, Tough to Master, Fun to Play! Visit http://www.tlsbraintraining.com to play now!

Oxford, UK – 30th September 2009

Tiger Leisure Software has released a public beta of TLS Brain Training, available from http://www.tlsbraintraining.com. This is a full version of the software, available for an extended 30-day beta period.

TLS Brain Training is a PC-based brain training game. It offers 14 of the best new and classic puzzles, including code words, jigsaw puzzles, anagrams, word search, tilt mazes, maths games, memory games and more. We entertain and challenge players with a mix of exciting new games and proven, well-loved favorites. Unlike its competitors, TLS Brain Training has fun puzzles with real staying power; each is playable many times without becoming tedious or repetitive. With a simple, elegant and content rich interface, it is the ideal product for the brain training market.

At the end of the beta period, users can upgrade to the full version of the software for only $14.95. Tiger Leisure Software will process bug reports as they arise, and every version of the game is fitted with an auto-update feature, meaning that these updates will be applied no matter what stage the user purchases the game at.

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Tiger Leisure Software is a UK-based developer of Windows puzzle games, founded in 2006. Its aim is to appeal to puzzle players of all ages, focusing on puzzles with high replay value, which are easy to learn, tough to master and fun to play.

Contact:

Adam Brown

+44 (0) 1865 249 991

adam (at) tigerleisuresoftware.com